I can say, without getting overly specific, that we have big plans for the mobile space. Then it’s just been a question of surfacing the teams and resources and designs to make this happen. „A few years ago with Hearthstone, it was designed originally for desktop, but as a happy sort of coincidence, it worked well for mobile, that opened our eyes to a broader opportunity. And we’re continuing some broader initiative,” Elggren said. (They can’t censor our site – it’s not YouTube!)ĭan Elggren, Diablo Immortal‘s production director, and Allen Adham, Blizzard‘s co-founder, continue to defend at maximum level – this time, they did so in their interview with DigitalTrends: „How long has it been on our minds? Well, if you think about it, we’ve had not only Diablo but all of our franchises, we’ve been talking about mobile and what’s the right experience on a mobile platform. Goodbye.” The comments were copied by many others to avoid easy deletion (the memory is about something else, but the first part of the comment is the same), but let’s face it. I will never forget killing my first zergling, alas you have changed and so we must part ways. I have loved the last 20 years in Blizzard worlds. The comments are getting the shaft, too – RedPill Shark’s comment has been removed no less than sixteen times. (We just checked the YouTube statistics: 2.82 million views, 15700 likes, and 397186 dislikes – GG!) At 1.5 million views, 320K dislikes became 215K. WCCFTech published a screenshot about how Blizzard is modifying statistics: while Socialblade showed 146K dislikes when the video had 802K views, the YouTube page showed only 62 thousand.
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